At the time I (aap) had reversed around 10k lines of code and estimated the final game to have around 200-250k. This was done by replacing single functions of the game with their reversed counterparts using a dll.Īfter a bit of work the project lay dormant for about a year and was picked up again and pushed to github in May 2019. ![]() Re3 was started sometime in the spring of 2018, initially as a way to test reversed collision and physics code inside the game. Information taken from the relevant github for the project How to install and run the recent reverse-engineered GTA 3 fixes with RE3.
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